Or, email me at mt.hartwig@ziggo.nl (if the link does not work :/)
Welcome
You Can
Call Me
Mitch
I'm a creative at heart with a strong drive for continuous improvement and design. Fair warning: I manifested this trait early on when I started lining up my toy cars with precision as a young boy.
My Expertise
I've explored and specialized in multiple fields throughout my academic and professional game development journey
I've explored and specialized in multiple fields throughout my academic and professional game development journey
I've explored and specialized in multiple fields throughout my academic and professional game development journey
Unreal Engine
Unreal Engine
UE5
3D Environmental Design
3D Environmental Design
Fast Prototyping
Fast Prototyping
Fast Prototyping
3D Modeling & Texturing
3D Modeling & Texturing
Reserach & Development
R&D
R&D
UI/UX
UI/UX
S.F.M van Hulst
Head DevOps Royal Netherlands Marechaussee
Mitchell brings a unique combination of technical and creative skills to the table. He’s a master of fast prototyping and excels in user interface (UI) and user experience (UX) design. His ability to seamlessly integrate UI/UX elements into hyper-realistic environments allows him to create immersive, engaging simulations that draw players into the experience. Alongside his technical expertise, he’s also a strong art generalist with experience in 3D design, demonstrating a well rounded skill set that adds depth to his projects. On a personal level, Mitchell’s high discipline, strong communication skills, and collaborative nature make him a pleasure to work with. He has a sharp eye for detail and a knack for balancing creativity with practicality, ensuring excellent results under tight deadlines. It’s been an absolute pleasure to work with Mitchell and witness his dedication and innovation firsthand. I’m confident he will excel in the Master’s program at BUas and make a meaningful contribution to the field of game design. During his graduation project, Mitchell made a major contribution to a highly innovative technological challenge, blending science and technology to tackle real-world problems.
"
S.F.M van Hulst
Head DevOps Royal Netherlands Marechaussee
Mitchell brings a unique combination of technical and creative skills to the table. He’s a master of fast prototyping and excels in user interface (UI) and user experience (UX) design. His ability to seamlessly integrate UI/UX elements into hyper-realistic environments allows him to create immersive, engaging simulations that draw players into the experience. Alongside his technical expertise, he’s also a strong art generalist with experience in 3D design, demonstrating a well rounded skill set that adds depth to his projects. On a personal level, Mitchell’s high discipline, strong communication skills, and collaborative nature make him a pleasure to work with. He has a sharp eye for detail and a knack for balancing creativity with practicality, ensuring excellent results under tight deadlines. It’s been an absolute pleasure to work with Mitchell and witness his dedication and innovation firsthand. I’m confident he will excel in the Master’s program at BUas and make a meaningful contribution to the field of game design. During his graduation project, Mitchell made a major contribution to a highly innovative technological challenge, blending science and technology to tackle real-world problems.
"
S.F.M van Hulst
Head DevOps Royal Netherlands Marechaussee
Mitchell brings a unique combination of technical and creative skills to the table. He’s a master of fast prototyping and excels in user interface (UI) and user experience (UX) design. His ability to seamlessly integrate UI/UX elements into hyper-realistic environments allows him to create immersive, engaging simulations that draw players into the experience. Alongside his technical expertise, he’s also a strong art generalist with experience in 3D design, demonstrating a well rounded skill set that adds depth to his projects. On a personal level, Mitchell’s high discipline, strong communication skills, and collaborative nature make him a pleasure to work with. He has a sharp eye for detail and a knack for balancing creativity with practicality, ensuring excellent results under tight deadlines. It’s been an absolute pleasure to work with Mitchell and witness his dedication and innovation firsthand. I’m confident he will excel in the Master’s program at BUas and make a meaningful contribution to the field of game design. During his graduation project, Mitchell made a major contribution to a highly innovative technological challenge, blending science and technology to tackle real-world problems.
"
My Projects
Recent Projects
Who am I?
You Can Call Me Mitch
Mitchell Hartwig, often going by Mitch is a Dutch UI/UX designer known for his drive to excel. He has worked in over 10 projects through his academic career as a UI/UX designer or 3D modeler and has been a staff advisor in the DI&T DevOps technology department within the Military Police (Royal Netherlands Marechaussee), stationed in The Hague. He makes sure he delivers products that checks all boxes — and often spends his free time working out or playing games.
Mitchell Hartwig, often going by Mitch is a Dutch UI/UX designer known for his drive to excel. He has worked in over 10 projects through his academic career as a UI/UX designer or 3D modeler and has been a staff advisor for the military police in The Hague. He makes sure he delivers that checks all the boxes — and often spends his free time working out and playing games.
Mitchell Hartwig, often going by Mitch is a Dutch UI/UX designer known for his drive to excel. He has worked in over 10 projects through his academic career as a UI/UX designer or 3D modeler and has been a staff advisor for the military police in The Hague. He makes sure he delivers that checks all the boxes — and often spends his free time working out and playing games.
Master Student Game Technologies (MGT)
Breda University of Applied Sciences (BUas/ Formerly NHTV)
Average Grade: 8.2/10
09/2025 → Now
Master Student Game Technologies (MGT)
Breda University of Applied Sciences (BUas, formerly NHTV)
Average Grade: 8.2/10
09/2025 → Now
Master Student Game Technologies (MGT)
Breda University of Applied Sciences (BUas)
Average Grade: 8.2/10
09/2025 → Now
Staff Advisor (Game Development)
Royal Netherlands Marechaussee
N/A
06/2025 → 09/2025
Staff Advisor (Game Development)
Royal Netherlands Marechaussee
N/A
06/2025 → 09/2025
Staff Advisor (Game Development)
Royal Netherlands Marechaussee
N/A
06/2025 → 09/2025
UI/UX Design & Technical Art Intern
Royal Netherlands Marechaussee
Graduation Grade: 9.3/10
09/2024→ 02/2025
UI/UX Design & Technical Art Intern
Royal Netherlands Marechaussee
Graduation Grade: 9.3/10
09/2024→ 02/2025
UI/UX Design & Technical Art Intern
Royal Netherlands Marechaussee
Graduation Grade: 9.3/10
09/2024→ 02/2025
UI/UX Design Intern
Stichting Gamelab Oost
Grade: 7.4/10
09/2022 → 02/2023
UI/UX Design Intern
Stichting Gamelab Oost
Grade: 7.4/10
09/2022 → 02/2023
UI/UX Design Intern
Stichting Gamelab Oost
Grade: 7.4/10
09/2022 → 02/2023
Bachelor Student Creative Media & Game Technologies (CMGT)
Saxion University of Applied Sciences
Average Grade: 8.2/10
01/2020 → 01/2025
Bachelor Student Creative Media & Game Technologies (CMGT)
Saxion University of Applied Sciences
Average Grade: 8.2/10
01/2020 → 01/2025
Bachelor Student Creative Media & Game Technologies (CMGT)
Saxion University of Applied Sciences
Average Grade: 8.2/10
01/2020 → 01/2025














