Mitchell Hartwig

Interfaces

for

worlds

that

aren't

real

yet.

UX, UI

and

3D

for

video games

and

training simulations.

MSc Game Technology, BUas — based in Breda, NL.

Mitchell Hartwig

Interfaces

for

worlds

that

aren't

real

yet.

UX, UI

and

3D

for

video games

and

training simulations.

MSc Game Technology, BUas — based in Breda, NL.

Mitchell Hartwig

Interfaces

for

worlds

that

aren't

real

yet.

UX, UI

and

3D

for

video games

and

training simulations.

MSc Game Technology, BUas —
based in Breda, NL.

VVIIEEWW  WWOORRKK
VVIIEEWW  WWOORRKK

01 / STATEMENT

Recent Work: Royal Netherlands Marechaussee (Ministry of Defence)

Played a major part contributing to a revolutionary scenario BMS-training simulator and virtual border-guard system. An AI-assisted training tool for the Dutch military police designed to help mitigate colleagues work overload.

Developed in-house at the Royal Netherlands Marechaussee, DevOps division.

Recent Work: Royal Netherlands Marechaussee (Ministry of Defence)

Played a major part contributing to a revolutionary scenario BMS-training simulator and virtual border-guard system. An AI-assisted training tool for the Dutch military police designed to help mitigate colleagues work overload.

Developed in-house at the Royal Netherlands Marechaussee, DevOps division.

Recent Work: Royal Netherlands Marechaussee (Ministry of Defence)

Played a major part contributing to a revolutionary scenario BMS-training simulator and virtual border-guard system. An AI-assisted training tool for the Dutch military police designed to help mitigate colleagues work overload.

Developed in-house at the Royal Netherlands Marechaussee, DevOps division.

02 / Endorsements & Recognition

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

HEAD OF DEVOPS // ROYAL NETHERLANDS MARECHAUSSEE MINISTRY OF DEFENCE, NL — 27 NOV 2024

Featured by the Commander of the Netherlands Armed Forces

AND Official Royal Netherlands Marechaussee Instagram

Featured by the Commander of the Netherlands Armed Forces

AND Official Royal Netherlands Marechaussee Instagram

Featured by the Commander of the Netherlands Armed Forces AND Official Royal Netherlands Marechaussee Instagram

VIEW POST

Our Saxion collaboration with the Royal Netherlands Marechaussee was featured on the official Instagram of the Commander of the Netherlands Armed Forces and the Marechaussee — September 2024.

Our Saxion collaboration with the Royal Netherlands Marechaussee was featured on the official Instagram of the Commander of the Netherlands Armed Forces and the Marechaussee — September 2024.

NOW

BUILDING INDIE PROJECT: Boat Puzzle Simulation Game (Steam demo milestone, current ship customizer and journal system deliverables).


TRANSLATING & CONTENT CREATION: Liftoff App (2M+ users), doing user generated content creation for social media promotion.

Responsible for translating the app and social media from English into Dutch using Crowdin and Excel for social media and the app.


BREDA UNIVERSITY OF APPLIED SCIENCES: MSc cum laude research student

Term 1: 8.2/10 (Must Pass Rubric: 10/10), (GPA 4.0)

Term 2: 8.3/10 (Must Pass Rubric: 8.0/10), (GPA 4.0)

Term 3: 8.1/10 (Must Pass Rubric: 8.5/10), (GPA 4.0)

TRANSLATING & CONTENT CREATION: Liftoff App (2M+ users), doing user generated content creation for social media promotion.

Responsible for translating the app and social media from English into Dutch using Crowdin and Excel for social media and the app.


BREDA UNIVERSITY OF APPLIED SCIENCES: MSc cum laude research student

Term 1: 8.2/10 (Must Pass Rubric: 10/10), (GPA 4.0)

Term 2: 8.3/10 (Must Pass Rubric: 8.0/10), (GPA 4.0)

Term 3: 8.1/10 (Must Pass Rubric: 8.5/10), (GPA 4.0)

Mitchell Hartwig

UX/UI Designer & Environmental Artist

I grew up in the Netherlands watching my father play video games, and by age three I was playing games myself. Twisted Metal, Burnout and Serious Sam became early obsessions. Fast 3D worlds where the menus, sounds, and environments all felt deliberately shaped. Even as a kid I had a sharp sense of perfectionism. My parents still tell the story of how I used to align all my military toy cars in a row. I align buttons and text now :)

Karate came first and gave me discipline and composure under pressure. Football came next, I played in a defensive position because the overview suited me, and eventually took on volunteer coaching for younger players. My first taste of guiding a team rather than just being in one. I almost studied physiotherapy, but switched to CMGT at the last moment. It was the right call. Design rewarded the part of me that wanted to oversee projects, steer them, and think strategically.

I'm a quiet designer by default where I think more rather than speak. The work has taught me when to push back and contribute vocally. My strengths sit in strategic thinking, perspective-taking, and problem-solving, and game technologies is the field where all of that finally clicked.

MONO DETAILS

LOCATED IN: Raalte, Netherlands

LANGUAGES: EN (C1, IELTS 7.5) / NL (NATIVE)

EDUCATION: BUas MSc 2025–2026

Mitchell Hartwig

UX/UI Designer & Environmental Artist

I grew up in the Netherlands watching my father play video games, and by age three I was playing games myself. Twisted Metal, Burnout and Serious Sam became early obsessions. Fast 3D worlds where the menus, sounds, and environments all felt deliberately shaped. Even as a kid I had a sharp sense of perfectionism. My parents still tell the story of how I used to align all my military toy cars in a row. I align buttons and text now :)

Karate came first and gave me discipline and composure under pressure. Football came next, I played in a defensive position because the overview suited me, and eventually took on volunteer coaching for younger players. My first taste of guiding a team rather than just being in one. I almost studied physiotherapy, but switched to CMGT at the last moment. It was the right call. Design rewarded the part of me that wanted to oversee projects, steer them, and think strategically.

I'm a quiet designer by default where I think more rather than speak. The work has taught me when to push back and contribute vocally. My strengths sit in strategic thinking, perspective-taking, and problem-solving, and game technologies is the field where all of that finally clicked.

MONO DETAILS

LOCATED IN: Raalte, Netherlands

LANGUAGES: EN (C1, IELTS 7.5) / NL (NATIVE)

EDUCATION: BUas MSc 2025–2026

Mitchell Hartwig

UX/UI Designer
& Environmental Artist

I grew up in the Netherlands watching my father play video games, and by age three I was playing games myself. Twisted Metal, Burnout and Serious Sam became early obsessions. Fast 3D worlds where the menus, sounds, and environments all felt deliberately shaped. Even as a kid I had a sharp sense of perfectionism. My parents still tell the story of how I used to align all my military toy cars in a row. I align buttons and text now :)

Karate came first and gave me discipline and composure under pressure. Football came next, I played in a defensive position because the overview suited me, and eventually took on volunteer coaching for younger players. My first taste of guiding a team rather than just being in one. I almost studied physiotherapy, but switched to CMGT at the last moment. It was the right call. Design rewarded the part of me that wanted to oversee projects, steer them, and think strategically.

I'm a quiet designer by default where I think more rather than speak. The work has taught me when to push back and contribute vocally. My strengths sit in strategic thinking, perspective-taking, and problem-solving, and game technologies is the field where all of that finally clicked.

MONO DETAILS

LOCATED IN: Raalte, Netherlands

LANGUAGES: EN (C1, IELTS 7.5) / NL (NATIVE)

EDUCATION: BUas MSc 2025–2026

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG // BUILD 26.05

EN / NL

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG

BUILD 26.05

EN / NL

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG // BUILD 26.05

EN / NL