Royal Netherlands Marechaussee — 2024–2025

Royal Netherlands Marechaussee — 2024–2025

Two years of UX/UI, 3D, and Technical Art for the DevOps DI&T Department (formerly Deep Vision) at the Ministry of Defence.

Engagement Metadata

ROLE: UX/UI Designer → Staff Advisor (Game Development) IN SERVICE: Koninklijke Marechaussee | LOCATION: Den Haag

TOOLS: Unreal Engine 5, Figma | STATUS: Ongoing client relationship

ENDORSEMENT

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

S.F.M. VAN HULST MBI HEAD OF DEVOPS // ROYAL NETHERLANDS MARECHAUSSEE MINISTRY OF DEFENCE, NL — 27 NOV 2024

READ THE FULL RECOMMENDATION →

01 — BORDER PATROL UNIVERSITY COLLAB

2024

02 — AMSTERDAM ENVIRONMENT + FIGMA PROTOTYPE + DEVOPS DEPARTMENT LOGO

02 — AMSTERDAM ENVIRONMENT + FIGMA PROTOTYPE + DEVOPS LOGO

2024–2025

03 — STAFF ADVISOR (GAME DEVELOPMENT), DEVOPS

2025

04 — AIRPORT ENVIRONMENT SIMULATION

2025

05 — DOCUMENTATION & ONE-PAGER

2024–2025

VIEW POST

Figma Demo 2023 - IMT&S University Project

Figma Demo 2023 - IMT&S University Project

Figma Demo 2023 - IMT&S University Project

Figma Process Walkthrough

Figma Process Walkthrough

Unreal Engine Process Walkthrough

Unreal Engine Process Walkthrough

01 — BORDER PATROL UNIVERSITY COLLAB // 2023/2024

First contact with the Royal Marechaussee started with a Saxion collab in 2023. 3-person team during bachelor’s. Concept: Metahuman-in-a-holobox. Focus: UI flow and user experience. Built Figma prototype, integrated into Unreal Engine. (Visual: Figma + Unreal prototype)

Figma Training Simulation Prototype + Cutscene

Figma Training Simulation Prototype + Cutscene

Figma Training Simulation + Cutscene

Unreal Demo

Unreal Demo

02 — AMSTERDAM ENVIRONMENT + FIGMA PROTOTYPE + DEVOPS DEPARTMENT LOGO // 2024/2025

Graduation internship (2024–2025). Started Amsterdam simulation. IK-retargeted border-patrol metahuman to walk in-scene. Built Figma prototype for in-training feedback UI.


03 — STAFF ADVISOR, DEVOPS // 2025

Staff Advisor, 2025. Hired post graduation when I was waiting for my master study to start. Expanded border patrol: new animations, blink logic, hair fixes, new UI. Expanded Amsterdam project (10×). Helped mentoring Saxion intern. Technical art focus, heavy Blueprint work. (Visual: scenario training screens, arcade cabinet, Amsterdam expanded)

04 — AIRPORT SIMULATION // 2025

2025: Built a Dutch airport simulation using custom assets — NS kiosk, Sprinter platform, green exit signs, bollards, trash bins, boarding signs.

DOCUMENTATION & ONE-PAGER

Graphic design for KMar projects: Practice Simulation one-pagers (orange branding) — inside and outside spreads. Caption: Graphic design carrying the KMar visual identity across documentation.

Mitchell Hartwig

Training Systems for the Royal Netherlands Marechaussee. Bespoke flagship project: scenario simulator and virtual border-guard (2024–2025). All assets and narratives brand-cleared, NDA compliance strictly maintained.

Border Patrol Prototype

2023–2024

Training Simulation Prototype & Amsterdam Environment v1

2024–2025

Staff Advisor → Border Patrol + Amsterdam Environment v2

2025

© 2024–2025

All Rights Reserved

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG // BUILD 26.05

EN / NL

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG

BUILD 26.05

EN / NL