MITCHDESIGN
Editorial poster & clothing series

MITCHDESIGN
Editorial poster
& clothing series

A parallel practice running alongside the UX/UI and 3D work. Type, composition and atmosphere.

Visual language. Ongoing exploration.

Visual language.
Ongoing exploration.

MitchDesign started as a personal outlet under the MTH handle. A place to push type and composition on my own terms. The work pulls from editorial streetwear, Greek and Japanese lettering, and barcode-and-grid systems, often held to a tight black, grayscale and red palette. It's the same instinct that drives my UX and 3D work in terms of structure, hierarchy, restraint.. just turned loose on posters instead of screens.

MitchDesign started as a personal outlet under the MTH handle. A place to push type and composition on my own terms. The work pulls from editorial streetwear, Greek and Japanese lettering, and barcode-and-grid systems, often held to a tight black, grayscale and red palette.

It's the same instinct that drives my UX and 3D work in terms of structure, hierarchy, restraint.. just turned loose on posters instead of screens.

MITCHDESIGN CLOTHING DESIGN

MITCHDESIGN CLOTHING
DESIGN

Beyond posters, MitchDesign extends into apparel, translating the same editorial language onto garments. Streetwear silhouettes carry the recurring motifs: Greek and Japanese type, barcode and grid systems, and the black, grayscale and red palette pushed into placement prints and back graphics.

The shift from screen to fabric forces different decisions having to take into account scale, print zones, how a layout reads in motion rather than on a page but the instinct stays the same: structural, type-led, restrained.

ONE-PAGERS FOR PROJECTS

ONE-PAGERS FOR
PROJECTS

Project documentation and one-pagers for client and internal use, carrying a single visual identity from research brief through to final deliverable. Illustration cover art for projects Technical Route and Industrial Design are created by fellow intern at the time: Max Sherwood.

INSTITUTIONAL UI, REBUILT FROM SCRATCH

INSTITUTIONAL UI,
REBUILT FROM SCRATCH

Marechaussee screens, public and institutional UI, video game interface, NS replications, website mock-ups and more! Created in work-flows using Adobe Photoshop, Adobe Illustrator, Figma/Adobe XD, Unreal Engine 5 and Unity Engine.

Endorsement

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”

HEAD OF DEVOPS // ROYAL NETHERLANDS MARECHAUSSEE MINISTRY OF DEFENCE, NL — 27 NOV 2024

© 2022–2026

original design and layout. Personal and fan concept work; all game characters, franchises and trademarks belong to their respective owners. Third-party assets used under their respective licenses.

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG // BUILD 26.05

EN / NL

CONTACT

mt.hartwig@ziggo.nl

SYSTEM

PORTFOLIO // M.HARTWIG

BUILD 26.05

EN / NL