Royal Netherlands Marechaussee — 2024–2025
Two years of UX/UI, 3D, and Technical Art for the DevOps DI&T Department (formerly Deep Vision) at the Ministry of Defence.
Engagement Metadata
ROLE: UX/UI Designer → Staff Advisor (Game Development) IN SERVICE: Koninklijke Marechaussee | LOCATION: Den Haag
TOOLS: Unreal Engine 5, Figma | STATUS: Ongoing client relationship
ENDORSEMENT
“A master of fast prototyping who excels in UI and UX. His ability to integrate UI/UX into hyper-realistic environments creates immersive, engaging simulations.”
S.F.M. VAN HULST MBI HEAD OF DEVOPS // ROYAL NETHERLANDS MARECHAUSSEE MINISTRY OF DEFENCE, NL — 27 NOV 2024
READ THE FULL RECOMMENDATION →
01 — BORDER PATROL
2024
02 — AMSTERDAM INSPIRED ENVIRONMENT SIMULATION + UI PROTOTYPE
2024–2025
03 — STAFF ADVISOR (GAME DEVELOPMENT), DEVOPS
2025
04 — AIRPORT ENVIRONMENT SIMULATION
2025
05 — DOCUMENTATION & ONE-PAGERS
2024–2025
01 — BORDER PATROL
Saxion collab (2023). 3-person team during bachelor’s. Concept: Metahuman-in-a-holobox. Focus: UI flow and user experience. Built Figma prototype, integrated into Unreal Engine. (Visual: prototype screen + Unreal shot)
02 — AMSTERDAM ENVIRONMENT + UI PROTOTYPE
Graduation internship (2024–2025). Started Amsterdam simulation. IK-retargeted border-patrol metahuman to walk in-scene. Built Figma prototype for in-training feedback UI. (Visual: Amsterdam canal stills)
03 — STAFF ADVISER, DEVOPS
Staff Adviser, 2025. Hired post graduation. Expanded border patrol: new animations, blink logic, hair fixes, new UI. Expanded Amsterdam project (10×). Mentored Saxion intern. Technical art focus, heavy Blueprint work. (Visual: scenario training screens, arcade cabinet, Amsterdam expanded)
04 — AIRPORT SIMULATION
2025: Built a Dutch airport simulation using custom assets — NS kiosk, Sprinter platform, green exit signs, bollards, trash bins, boarding signs. (Visual: institutional UI grid, relocated here as contextually relevant.)
DOCUMENTATION & ONE-PAGERS
Graphic design for KMar projects: Practice Simulation one-pagers (orange branding) — inside and outside spreads. Caption: Graphic design carrying the KMar visual identity across documentation. (Visual: project PDFs spreads)

Mitchell Hartwig
Training Systems for the Royal Netherlands Marechaussee. Bespoke flagship project: scenario simulator and virtual border-guard (2024–2025). All assets and narratives brand-cleared, NDA compliance strictly maintained.
SCENARIO TRAINING
2024–2025
MARECHAUSSEELAND MATRIX
2024–2025
INSTITUTIONAL UI, REBUILT FROM SCRATCH
2024–2025
Outcomes & Scope
2024–2025
© 2024–2025
All Rights Reserved
